Orchid
Malice
Having worked for Argonaut Games PLC for 3 years, I would have expected to have a game or two under my belt and in my Portfolio.
I began as a Designer on the game called Orchid, and worked my way up to one of their senior designers. However, due to the way the Video Games creative process is (publisher demands), although we were getting close to finishing the game at one stage, Orchid was cancelled after three years in Production.
Then I was put onto Malice, which was already 5/6 years in production...
Oh dear...